Sunday, 27 November 2011

Eden Eternal Review

Set in a world where races battle for dominion over the country a set of heroes has come to bring peace and order to everyone. Enter the the world of Eden Eternal and watch the ancient tale unfold before your eyes. Help the Eternal Guardians solve the mystery of their origin and ultimately restore peace to the citizens once and for all. And so the game begins...



3D cel-shaded animation is the graphic design for the game. I find most of the actors, heroes, villains, enemies, etc. to be very cute which then gives this game an edge to those who really loves cute stuff. You begin with a character in which you may select two classes from a Swordsman who wields an all mighty melee weapon to rush and bash an enemy till they drop unconscious or a mage that can invoke elements and cast spells to dampen their enemies defenses.

At a first glance Eden eternal may seem to be a rather simple and pretty easy game to play. You might have the impression that the game is a remake of the popular game, Ragnarok Online. That you will need to customize your stats and skills. However, on this game you can fully control your character's class/es.

Wednesday, 23 November 2011

Treasure Hunter [by KooGame]


Home Page
The front page looks like a hard-core, action-packed game. I formed an impression that I will play a first-person shooter game or something close to that.
A change of front page design could be more effective. The design must speak for itself that this game is about what else…. treasure hunting.
Treasure Hunter concept could be: an Egyptian tomb explorer, or Deserted Island adventurer theme.

Tutorial Page
At first glance, the tutorial page is complicated, not that easy to follow, especially with the diagrams and features “squished” into the small touch screen without arrows pointing which step is next.
It would be better if the tutorial should stick to the basic instructions that even a kid could understand. What’s important is any player can play this game with minimal reading involved. Let’s face it. In any game [console, PC, online etc] players seldom read the contents or instructions, they just play.
Another cool way to exhibit the tutorial is a mini-video demo of the actual game [that can be accessed when you click an icon at the Start Page]

Gameplay
The game is addicting. Players can get hooked round after round of picking up treasures and other stuff.
The downside of this is the routine. Some might eventually get bored with this game. The game could add features like “Achievement Board” or Bonus Points from remaining time after attaining the target amount per round [which will be discussed in later].
After reaching the target amount, the timer does not stop. It keeps on going until the 60-seconds time limit expires. It would be more fun and rewarding if the remaining time could be converted into Bonus Points or $ [as discussed earlier]. That way, players can use the added $$$ as advantage to beat the target in the next round.
The timer must be more visible. Honestly I thought there were no timers within the game window. The small bar at the upper right corner could be missed by anyone playing this game. I suggest a digital timer for this game. The numeric view of the time might add pressure to the gamers, but it would definitely add thrill and excitement in meeting the target on time.